AT&T DRIVEMODE
DriveMode was an app to prevent drivers from texting while driving. It is part of AT&T's It Can Wait campaign. The app allows you to stop calls, texts, and other phone distractions while driving. This can be enabled manually by the driver or by an "automatic on" setting. Previous to this DriveMode had been an Android only app, so it was a great opportunity to get to do it in iOS. The designs created for the iOS DriveMode would influence the update to the Android version.
In earlier projects we had implemented using physical touch-space instead of pixels. In DriveMode using this system became even more important so that the driver could easily touch the controls with more accuracy. Our base grid uses an 8x8mm touchpoint, for DriveMode we doubled it to reduce touch errors.
In DriveMode we continued the philosophy of using "native" controls. That means for anything like settings, and even the on/off control on the dashboard (though stylized) would use iOS' toggles and settings schema. We felt it was important to use those controls to speed up development, and so that users would have a familiar and hopefully easily understood interface: We wouldn't have to teach them how to use any settings.
DriveMode is an app to prevent drivers from texting while driving. It is part of AT&T's It Can Wait campaign. The app allows you to stop calls, texts, and other phone distractions while driving. This can be enabled manually by the driver or by an "automatic on" setting. Previous to this DriveMode had been an Android only app, so it was a great opportunity to get to do it in iOS. The designs created for the iOS DriveMode would influence the update to the Android version.
In earlier projects we had implemented using physical touch-space instead of pixels. In DriveMode using this system became even more important so that the driver could easily touch the controls with more accuracy. Our base grid uses an 8x8mm touchpoint, for DriveMode we doubled it to reduce touch errors.
With DriveMode we continued the philosophy of using "native" controls. That means for anything like settings, and even the on/off control on the dashboard (though stylized) would use iOS' toggles and settings schema. We felt it was important to use those controls to speed up development, and so that users would have a familiar and hopefully easily understood interface: We wouldn't have to teach them how to use any settings.
“On May 31st (2016) USA Today named AT&T’s DriveMode the best distracted driving prevention app. They found that DriveMode was the easiest to use and eliminated the highest number of distractions, including calls, texts, games and social media, while also allowing drivers to play music or use a navigation app.”





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